How do I get a Location model?
CineStager allows any USDZ file to be used as a Location model. For example, a 3D model made in Blender, SketchUp or Unreal Engine. This allows you to plan your shots in a location that still has to be built.
However, CineStager can also be used for shooting on location! While location scouting, you can scan the locations using iPhone and iPad Pro's LiDAR sensor. Dedicated scan apps make really accurate models of locations, which you can import into CineStager. This allows you to make detailed plans, maps, storyboards, test shots etc. 
For LiDAR scanning apps, we recommend Polycam (paid) or Scaniverse (free).
Why does my Location model look so flat?
CineStager disables Apple's enviromental lighting and uses a completely white HDRi for lighting only. This is so 3D models scanned with LiDAR devices look the best they can be. If you import a 3D location that is a model made in program like Blender, SketchUp or Unreal Engine, this can make those models look flat. Make sure to bake in some sort of lighting into the textures, to get a more three dimensions feel of your Location model!
Why can’t I choose a wider lens in the AR scene?
Right now, Apple only allows the use of the main camera of an Apple device to be used for displaying Augmented Reality content. That's why, when using wider focal lengths, a gray border surrounds the live camera feed.
Why is there no Map view for Video Captures?
The Map view function is a heavy computational feature, that would make CineStager crash in video recording mode. Maybe in the future, we'll add this feature!
Why is camera X not included?
If you would like to see additional camera's and/or profiles, send us a message and we'll try to add it in the next update!
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